The biggest feature coming with Update 2 is a boost mechanic designed to help those willing to risk taking down the boss monster rather than waiting for someone else to do the dirty work and trying to steal their prize. Whoever kills the boss monster will receive a temporary boost to their Dark Sight, allowing them to locate all other Hunters on the map for a short time and give them a fighting chance to win the match. Additions requested by the community include a death screen, the ability to add a fellow in-game Hunter as a friend in the main menu or in the pause menu during a match, the ability to collect ammo or consumables from dead Hunters, and the addition of Hunt theme music to the game menu.
On top of that, players will find a bear trap, hive bomb, and flare pistol as well as the Beastface trait—which makes animals on the map less likely to react to you and give away your location—and the Tomahawk trait—which gives a Hunter the ability to throw the axe and the sledgehammer. A number of optimization improvements have also been included which will continue to make the entire game experience run more smoothly. Alongside the update, Crytek released a new Hunt teaser video, playing here and a blog post teasing some of the lore elements to be added in an upcoming update.
About Hunt: Showdown
Hunt: Showdown is a competitive first-person bounty hunting game with heavy PvE elements, from the makers of Crysis. Set in the darkest corners of the world, it packs the thrill of survival games into a match-based format. Hunt’s competitive, match-based gameplay mixes PvP and PvE elements to create a uniquely tense experience. Each match pits up to ten players—playing solo or in teams of two—against each other as they fight for bounty by taking out gruesome monsters in the swamps of Louisiana. Once they’ve found and defeated one of these they will receive a bounty—and instantly become a target for every other Hunter left on the map. The higher the risk, the higher the reward–but a single mistake could cost everything.