New Hunt: Showdown Content Arrives in Update 2.1
Experience new weapons, improvements, and mission conditions.
Monday, July 16, 2018 — Even more new content for Hunt: Showdown, Crytek’s Early Access multiplayer bounty hunting game, went live today with the release of Update 2.1, coming hot on the heels of the release of Update 2. Update 2.1’s two biggest additions are both community-requested features: a partner spectator mode for players who die during a match and a new mission type with heavy fog.
With Update 2.1, players will also get access to more weapons and the usual slew of improvements and bug fixes. New weapons included in the update are the Crossbow, Hand Crossbow, Poisonhand Crossbow, Throwing Knives, a Specter with bayonet, a Sparks with silencer, a Winfield with silencer, and a Combat Axe. Two related traits have also been added—Bolt Thrower and Bolt Seer—which will give any bow slinger additional prowess. Fixes range from menu tweaks to weapon balancing, and the details are all available in the Update Patch Notes.
“Seeing the reactions of the community and working closely with their feedback to fine-tune the direction of the game has been an incredible process,” said Loic Raimond (Live Service Producer) of Hunt’s Early Access process. “It feels like a truly collaborative process, and the game is all the better—and more fun—for it.”
About Hunt: Showdown
Hunt: Showdown is a competitive first-person bounty hunting game with heavy PvE elements, from the makers of Crysis. Set in the darkest corners of the world, it packs the thrill of survival games into a match-based format. Hunt’s competitive, match-based gameplay mixes PvP and PvE elements to create a uniquely tense experience. Each match pits up to ten players—playing solo or in teams of two—against each other as they fight for bounty by taking out gruesome monsters in the swamps of Louisiana. Once they’ve found and defeated one of these they will receive a bounty—and instantly become a target for every other Hunter left on the map. The higher the risk, the higher the reward–but a single mistake could cost everything.