All of these changes should increase the general smoothness and response of the game, as well as, in some cases, overall framerate—particularly on lower spec machines. In addition, this patch addresses the missing vegetation issue at the start of the game.
Additional information about the Performance Patch (including answers to the community’s most frequently asked questions) is available in a video interview with Chris Auty and Sébastien Laurent from the Hunt team and Theodor Mader from the CRYENGINE team. The video is available here.
About Hunt: Showdown
Hunt: Showdown is a competitive first-person bounty hunting game with heavy PvE elements, from the makers of Crysis. Set in the darkest corners of the world, it packs the thrill of survival games into a match-based format. Hunt’s competitive, match-based gameplay mixes PvP and PvE elements to create a uniquely tense experience. At the beginning of each match, up to five teams of two set out to track monstrous targets. Once they’ve found and defeated one of these they will receive a bounty—and instantly become a target for every other Hunter left on the map. The higher the risk, the higher the reward–but a single mistake could cost everything.
Developer Update | Hunt: Showdown Performance Patch