In response to community feedback, one of the update’s biggest goals was to reduce the advantages for campers by changing level architecture and layout, as well as adding rewards for players who successfully banish the boss. You can learn more about these changes in a video with Level Design Director Chris Auty here. In another video, Lead Designer Dennis Schwarz and Senior System Designer David West also address this issue, as well as some of the changes and additions to weapons, gunplay, traits, hunters, and audio.
Many smaller changes were made as well: the addition of fall damage, map readability improvements, a rebalance on player footstep audio, and much, much more. All of the details can be found in the Update Patch Notes.
About Hunt: Showdown
Hunt: Showdown is a competitive first-person bounty hunting game with heavy PvE elements, from the makers of Crysis. Set in the darkest corners of the world, it packs the thrill of survival games into a match-based format. Hunt’s competitive, match-based gameplay mixes PvP and PvE elements to create a uniquely tense experience. At the beginning of each match, up to five teams of two set out to track monstrous targets. Once they’ve found and defeated one of these they will receive a bounty—and instantly become a target for every other Hunter left on the map. The higher the risk, the higher the reward–but a single mistake could cost everything.