Scouting, Tracking and More in Update 2.7 Devil’s Trail, Bringing Searing New Content, Surprises and Fresh Ways to Play in Hunt: Showdown 1896

Crytek reveals a scorching new chapter for the award-winning extraction shooter, with three waves of fiery new content updates to come on the Devil’s Trail.

Frankfurt, DE – 04.03.2026 – Today, Crytek is thrilled to announce Devil’s Trail, a punishing new in-game Event coming alongside Update 2.7 for Hunt: Showdown 1896, launching March 18th. Devil’s Trail sees a new take on the classic extraction shooter style with hidden extraction points as the mountains and bayou are set ablaze with new mysteries, unexpected dangers, and coveted rewards. Prepare for a hunt where the very landscape conspires against you, extraction points are hidden, and where old sins rise from the ashes and follow your trail along with rival hunters.

Watch the cinematic trailer now:

Scouting and Tracking Evolved

In Devil’s Trail, Crytek introduces new ways for players to stalk and prey on enemy Hunters, bringing along new details, locations, and mechanics to deepen the unique tension of being on the trail:

  • Hidden Information & Discovery: During Devil’s Trail, Supply and Extraction Points are hidden at Mission start. They may be revealed by finding them in person, discovering Scouting Maps in-world, and extracts revealed after picking up a Bounty Token, banishing a Boss Target, or using “The Chariot” Tarot Card.
  • Scout Towers: New points of interest. Two towers spawn per Mission, containing interactive Scouting Maps that reveal hidden locations as well as new Tarot Cards, Custom Ammo, and Traits.
  • New Tarot Cards:
    • The High Priestess: Reveals the direction of the nearest enemy Hunter for 30 seconds.
    • The Pathfinder: Highlights all used Clues on the map for a short amount of time.
  • New Trait: All Ears Alters Dark Sight audio, lowering ambient noise and making enemy audio clearer. Found at Scout Towers and Burned Convoys for 2 Pledge Marks.
  • Burned Convoys: Hidden locations marked by smoke plumes, containing high-tier loot including Catalyst.
  • The World Remembers: Passive tracking is expanded. More entities now leave permanent traces, creating a detailed trail of player presence which can be followed. Envelopes, like Ammo Crates, and First Aid Kits now remain open. Destroyed barrels leave behind remains. Killing animals leaves corpses. Doors remain ajar after being opened once. Used Trait Spurs leave scorch marks. More interactions now tell a story for keen-eyed Hunters.

A New Story Drawn in Blood
One Who Flies and Red Raven, two Anishinaabe cousins and former US military scouts, are hired to venture into the Incursion zones of Louisiana and Colorado. Their mission is to gather intelligence on the Corruption for their military employers. They find a waking nightmare beyond imagination.

In search of shelter, they encounter The Cook, an out-of-work, insatiable culinary degenerate with taste for human flesh. He offers them salvation from Corruption through a Hunter inoculation, which they accept. Their trust misplaced, One Who Flies and Red Raven are injected with rotten blood. They gain the gift of Dark Sight but also hear the whispers of the Corruption. Slowly, their minds twist, and the choke hold of paranoia takes over.

New Hunters Join the Knife Fight

A full hand of new Hunters walk Devil’s Trail, unlockable through Battle Pass progression or purchasable with Blood Bonds:

  • One Who Flies (Bemised): An army scout whose bleak determination, after a suspicious inoculation, twisted into a brutal, reckless nihilism.
  • Red Raven (Miskwaagaagaagi): She joined the army with her cousin. The Cook's experimental inoculation made her knife dig deeper, her reports dissolving into rambles of a blood-soaked sky.
  • The Cook (Griz Levenson): War and the Incursion reshaped a once-sound cook into a creature of insatiable, unspeakable cravings that influence his deadly recipes.
  • The Bandit: The sole survivor of his gang's bloody betrayal, he spent the blood-money and now rides with the Turncoat Gang for more.
  • The Highwayman (Wit Ottaway): A highwayman who robbed the wrong person, learned unforgotten secrets, and now owes a life debt to The Turncoat, who saved him.

A Hunter-Turned-Monster

A new AI adversary, Firebreather is rumored to be a former pyromaniac member of the Turncoat Gang, now transformed by the Corruption into a horrifying new monster found amongst Grunts. He spews fire from a distance and erupts in flames when slashed in melee.

Update 2.7 Brings Major Enhancements

Alongside Devil’s Trail, Crytek also releases Update 2.7 with a large list of major improvements based on community feedback. All details will be announced on release day of March 18th, with major improvements for gunplay balancing, weapon adjustments, world changes and more.

Gather Your Party

It is time to gather the party and visit the famous sights, to climb the Scout Towers, wield new Tarot Cards, and find the hidden Burned Convoys. A new update brings a new story to Hunt: Showdown 1896, along with a full hand of new characters and gameplay improvements. Follow the trail of your rivals and hunt them down like never before. Be ready to set out on Devil’s Trail come March 18th, and be prepared for unexpected perils to follow you down.

For more information and tips on trail running in hazardous times, tune into the developer livestream on March 11th on our channels. Make sure to follow us on to keep an eye on the important announcements:

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Hunt: Showdown 1896 official website at https://www.huntshowdown.com

Find out more about Crytek at https://www.crytek.com/

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About Hunt: Showdown 1896

Hunt: Showdown 1896 is the new era of the competitive first-person bounty hunting game, packing the thrill of survival and the reward of profit into a horror match-based format. Set in Colorado and the Louisiana bayou in 1896, the game boasts a mixture of PvP and PvE elements that create a uniquely tense experience. It's not just the monsters who are a threat—it's every Hunter on the map. In the classic Bounty Hunt game mode, a match pits 12 players—playing solo or in teams of two or three—against each other as they race to take out gruesome creatures for a Bounty Token they must collect and extract from the map. Hunt's Soul Survivor mode offers a shorter match for solo players to scavenge for weapons as they compete for a diminishing pool of bounty. The higher the risk, the higher the reward—but a single mistake could cost you everything. Hunt: Showdown 1896 is out now on PC, PlayStation 5, and Series X|S. For more information, visit http://www.huntshowdown.com

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About Crytek

Crytek is an independent videogame developer, publisher, and technology provider dedicated to pushing the boundaries of gaming with its cutting-edge 3D game development solution CRYENGINE. With headquarters in Frankfurt am Main (Germany) and studios in Kiev (Ukraine), and Istanbul (Turkey), Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome, The Climb, Robinson: The Journey and Hunt: Showdown. Crytek delivers fun and innovative gaming experiences for PC, consoles, and VR and continues to grow its reach in the games-as-a-service market. Every Crytek game is created with CRYENGINE, which can be used by anyone to create games.

For more information visit www.crytek.com and www.cryengine.com.

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